BlockFormEvent
BlockFormEvent
继承关系
类描述
Called when a block is formed or spreads based on world conditions.
Use {@link BlockSpreadEvent} to catch blocks that actually spread and don't
just "randomly" form.
Examples:
Snow forming due to a snow storm.
Ice forming in a snowy Biome like Taiga or Tundra.
Obsidian / Cobblestone forming due to contact with water.
Concrete forming due to mixing of concrete powder and water.
If a Block Form event is cancelled, the block will not be formed.
@see BlockSpreadEvent
当一应条件合适,方块随机生成或开始向四周蔓延时触发。
如欲监听某些方块蔓延的事件,请参见
BlockSpreadEvent
。本事件在方块“随机”生成时触发。本事件触发的情景包括:
在暴风雪天气下,地面生成雪方块。
在针叶林、雪原等温度较低的生物群系里,水结冰。
岩浆与水接触,生成圆石或黑曜石。
混凝土粉末与水接触,生成混凝土方块。
如果本事件被取消,则不会生成新方块。
@see 参见
BlockSpreadEvent
。
方法列表
getHandlers
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
getHandlerList
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
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