EntityAirChangeEvent
EntityAirChangeEvent
=> org.bukkit.event.Event
=> org.bukkit.event.entity.EntityEvent
=> org.bukkit.event.entity.EntityAirChangeEvent
Called when the amount of air an entity has remaining changes.当实体剩余的氧气值变化时触发。译注:参见Minecraft Wiki
中的相关页面 https://minecraft.fandom.com/wiki/Damage#Drowning 可知,大多数实体处于水中会消耗氧气。如果氧气不足,会缺氧淹死。
方法声明: public int getAmount()
方法签名: ()I
Gets the amount of air the entity has left (measured in ticks).@return amount of air remaining该方法用于获取实体剩余的氧气量(以刻为单位)。@return 实体剩余的氧气量。
方法声明: public void setAmount(int amount)
方法签名: (I)V
Sets the amount of air remaining for the entity (measured in ticks.@param amount amount of air remaining该方法用于设置实体剩余的氧气量(以刻为单位)。@param amount 实体剩余的氧气量。
方法声明: public boolean isCancelled()
方法签名: ()Z
方法声明: public void setCancelled(boolean cancelled)
方法签名: (Z)V
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;