PlayerInteractEntityEvent
PlayerInteractEntityEvent
继承关系
类描述
Represents an event that is called when a player right clicks an entity.
当玩家右键实体时触发。
译注:见
PlayerInteractAtEntityEvent
。在一般情况下,建议监听本事件而非PlayerInteractAtEntityEvent
。
方法列表
isCancelled
方法声明: public boolean isCancelled()
方法签名: ()Z
setCancelled
方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V
getRightClicked
方法声明: public Entity getRightClicked()
方法签名: ()Lorg/bukkit/entity/Entity;
Gets the entity that was right-clicked by the player.
@return entity right clicked by player
该方法用于获取被玩家右键点击的实体。
@return 被玩家右键点击的实体。
getHand
方法声明: public EquipmentSlot getHand()
方法签名: ()Lorg/bukkit/inventory/EquipmentSlot;
The hand used to perform this interaction.
@return the hand used to interact
该方法用于获取玩家点击时所使用的手。
@return 玩家点击时所使用的手。
译注:一般而言,涉及玩家交互时,交互行为只与主副手有关,而与左右手无关。玩家以左手为主手,和以右手为主手进行交互时,没有除客户端画面显示以外的区别。如欲监听玩家设定主手,可参见
PlayerChangedMainHandEvent
。
getHandlers
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
getHandlerList
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
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