ExpBottleEvent
ExpBottleEvent
=> org.bukkit.event.Event
=> org.bukkit.event.entity.EntityEvent
=> org.bukkit.event.entity.ProjectileHitEvent
=> org.bukkit.event.entity.ExpBottleEvent
Called when a ThrownExpBottle hits and releases experience.当掷出的经验瓶击中某物,生成经验球时触发。
方法声明: public ThrownExpBottle getEntity()
方法签名: ()Lorg/bukkit/entity/ThrownExpBottle;
译注:无文档。该方法用于获取涉事经验瓶实体。
方法声明: public boolean getShowEffect()
方法签名: ()Z
This method indicates if the particle effect should be shown.@return true if the effect will be shown, false otherwise该方法用于获取是否要显示相应粒子效果。@return 如果将要显示粒子效果,则返回true
。反之则返回false
。
方法声明: public void setShowEffect(final boolean showEffect)
方法签名: (Z)V
This method sets if the particle effect will be shown.This does not change the experience created.@param showEffect true indicates the effect will be shown, falseindicates no effect will be shown该方法用于设置是否要显示相应粒子效果。显示粒子效果与否不会影响经验球的生成量。@param showEffect 如果将要显示粒子效果,可传入true
。反之则传入false
。
方法声明: public int getExperience()
方法签名: ()I
This method retrieves the amount of experience to be created.The number indicates a total amount to be divided into orbs.@return the total amount of experience to be created该方法用于获取将要释放出的经验值总量。本方法所返回的经验值总量将会被划分到多个经验球实体中。@return 将要释放出的经验值总量。
方法声明: public void setExperience(final int exp)
方法签名: (I)V
This method sets the amount of experience to be created.The number indicates a total amount to be divided into orbs.@param exp the total amount of experience to be created该方法用于设置将要释放出的经验值总量。本方法所传入的经验值总量将会被划分到多个经验球实体中。@param exp 将要释放出的经验值总量。
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
Last modified 1mo ago