EntityBreakDoorEvent
EntityBreakDoorEvent
=> org.bukkit.event.Event
=> org.bukkit.event.entity.EntityEvent
=> org.bukkit.event.entity.EntityChangeBlockEvent
=> org.bukkit.event.entity.EntityBreakDoorEvent
Called when an {@link Entity} breaks a doorCancelling the event will cause the event to be delayed当实体击破一扇门时触发。如果本事件被取消,实体破门而入的进程将会被延缓。
方法声明: public LivingEntity getEntity()
方法签名: ()Lorg/bukkit/entity/LivingEntity;
译注:无文档。该方法用于获取破门而入的涉事实体。
Last modified 1mo ago