EntityPlaceEvent

EntityPlaceEvent

继承关系

=> org.bukkit.event.Event
​
=> org.bukkit.event.entity.EntityEvent
​
=> org.bukkit.event.entity.EntityPlaceEvent

类描述

Triggered when a entity is created in the world by a player "placing" an item
on a block.
Note that this event is currently only fired for four specific placements:
armor stands, boats, minecarts, and end crystals.
当玩家对准方块“放置”物品堆,生成实体时触发。
目前本事件仅在玩家放置如下四种特定实体时触发:盔甲架、船、矿车和末影水晶。

方法列表

getPlayer

方法声明: public Player getPlayer()
方法签名: ()Lorg/bukkit/entity/Player;
Returns the player placing the entity
@return the player placing the entity
该方法用于获取放置涉事实体的玩家。
@return 放置涉事实体的玩家。

getBlock

方法声明: public Block getBlock()
方法签名: ()Lorg/bukkit/block/Block;
Returns the block that the entity was placed on
@return the block that the entity was placed on
该方法用于获取放置涉事实体时所依凭的方块。
@return 放置涉事实体时所依凭的方块。

getBlockFace

方法声明: public BlockFace getBlockFace()
方法签名: ()Lorg/bukkit/block/BlockFace;
Returns the face of the block that the entity was placed on
@return the face of the block that the entity was placed on
该方法用于获取放置涉事实体时所依凭的方块面。
@return 放置涉事实体时所依凭的方块面。

isCancelled

方法声明: public boolean isCancelled()
方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V

getHandlers

方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;