EntityPlaceEvent

EntityPlaceEvent

继承关系

=>  org.bukkit.event.Event

    =>  org.bukkit.event.entity.EntityEvent

        =>  org.bukkit.event.entity.EntityPlaceEvent

类描述

Triggered when a entity is created in the world by a player "placing" an item

on a block.

Note that this event is currently only fired for four specific placements:

armor stands, boats, minecarts, and end crystals.

当玩家对准方块“放置”物品堆,生成实体时触发。

目前本事件仅在玩家放置如下四种特定实体时触发:盔甲架、船、矿车和末影水晶。

方法列表

getPlayer

方法声明: public Player getPlayer()

方法签名: ()Lorg/bukkit/entity/Player;

Returns the player placing the entity

@return the player placing the entity

该方法用于获取放置涉事实体的玩家。

@return 放置涉事实体的玩家。

getBlock

方法声明: public Block getBlock()

方法签名: ()Lorg/bukkit/block/Block;

Returns the block that the entity was placed on

@return the block that the entity was placed on

该方法用于获取放置涉事实体时所依凭的方块。

@return 放置涉事实体时所依凭的方块。

getBlockFace

方法声明: public BlockFace getBlockFace()

方法签名: ()Lorg/bukkit/block/BlockFace;

Returns the face of the block that the entity was placed on

@return the face of the block that the entity was placed on

该方法用于获取放置涉事实体时所依凭的方块面。

@return 放置涉事实体时所依凭的方块面。

isCancelled

方法声明: public boolean isCancelled()

方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)

方法签名: (Z)V

getHandlers

方法声明: public HandlerList getHandlers()

方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()

方法签名: ()Lorg/bukkit/event/HandlerList;

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