EntitySpawnEvent

EntitySpawnEvent

继承关系

=>  org.bukkit.event.Event

    =>  org.bukkit.event.entity.EntityEvent

        =>  org.bukkit.event.entity.EntitySpawnEvent

类描述

Called when an entity is spawned into a world.

If an Entity Spawn event is cancelled, the entity will not spawn.

当实体在世界中生成时触发。

如果本事件被取消,涉事实体将不会生成。

方法列表

isCancelled

方法声明: public boolean isCancelled()

方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)

方法签名: (Z)V

getLocation

方法声明: public Location getLocation()

方法签名: ()Lorg/bukkit/Location;

Gets the location at which the entity is spawning.

@return The location at which the entity is spawning

该方法用于获取涉事实体生成的位置。

@return 涉事实体生成的位置。

getHandlers

方法声明: public HandlerList getHandlers()

方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()

方法签名: ()Lorg/bukkit/event/HandlerList;

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