EntitySpawnEvent
EntitySpawnEvent
继承关系
类描述
Called when an entity is spawned into a world.
If an Entity Spawn event is cancelled, the entity will not spawn.
当实体在世界中生成时触发。
如果本事件被取消,涉事实体将不会生成。
方法列表
isCancelled
方法声明: public boolean isCancelled()
方法签名: ()Z
setCancelled
方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V
getLocation
方法声明: public Location getLocation()
方法签名: ()Lorg/bukkit/Location;
Gets the location at which the entity is spawning.
@return The location at which the entity is spawning
该方法用于获取涉事实体生成的位置。
@return 涉事实体生成的位置。
getHandlers
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
getHandlerList
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
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