PlayerExpChangeEvent

PlayerExpChangeEvent

继承关系

=> org.bukkit.event.Event
​
=> org.bukkit.event.player.PlayerEvent
​
=> org.bukkit.event.player.PlayerExpChangeEvent

类描述

Called when a players experience changes naturally
当玩家经验值自然变化时触发。
译注:当玩家死亡掉落经验时或使用指令改变经验时都不会触发此事件。只有玩家捡起经验球时才会触发。

方法列表

getAmount

方法声明: public int getAmount()
方法签名: ()I
Get the amount of experience the player will receive
@return The amount of experience
该方法用于获取玩家经验值的增量。
@return 经验值的增量。

setAmount

方法声明: public void setAmount(int amount)
方法签名: (I)V
Set the amount of experience the player will receive
@param amount The amount of experience to set
该方法用于设置玩家经验值的增量。
@param amount 经验值的增量。

getHandlers

方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;