PlayerVelocityEvent

PlayerVelocityEvent

继承关系

=> org.bukkit.event.Event
​
=> org.bukkit.event.player.PlayerEvent
​
=> org.bukkit.event.player.PlayerVelocityEvent

类描述

Called when the velocity of a player changes.
当玩家的速度向量发生变化时触发。
译注:本事件在玩家被击退时触发,比如受到伤害时。

方法列表

isCancelled

方法声明: public boolean isCancelled()
方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V

getVelocity

方法声明: public Vector getVelocity()
方法签名: ()Lorg/bukkit/util/Vector;
Gets the velocity vector that will be sent to the player
@return Vector the player will get
该方法用于获取玩家即将拥有的速度向量。
@return 玩家即将拥有的速度向量。

setVelocity

方法声明: public void setVelocity(@NotNull Vector velocity)
方法签名: (Lorg/bukkit/util/Vector;)V
Sets the velocity vector in meters per tick that will be sent to the player
@param velocity The velocity vector that will be sent to the player
该方法用于设置玩家即将拥有的速度向量。该向量的单位是“米每刻”。
@param velocity 玩家即将拥有的速度向量。

getHandlers

方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;