EntityDeathEvent
EntityDeathEvent
=> org.bukkit.event.Event
=> org.bukkit.event.entity.EntityEvent
=> org.bukkit.event.entity.EntityDeathEvent
Thrown whenever a LivingEntity dies当生物死亡时触发。
方法声明: public LivingEntity getEntity()
方法签名: ()Lorg/bukkit/entity/LivingEntity;
译注:无文档。该方法用于获取死亡的实体。
方法声明: public int getDroppedExp()
方法签名: ()I
Gets how much EXP should be dropped from this death.This does not indicate how much EXP should be taken from the entity inquestion, merely how much should be created after its death.@return Amount of EXP to drop.该方法用于获取实体死亡时所掉落的经验值。本方法的返回值与实体死亡时失去的经验值无关,仅仅是指以经验球形态掉落的经验值总量。@return 实体死亡时所掉落的经验值。
方法声明: public void setDroppedExp(int exp)
方法签名: (I)V
Sets how much EXP should be dropped from this death.This does not indicate how much EXP should be taken from the entity inquestion, merely how much should be created after its death.@param exp Amount of EXP to drop.该方法用于设置实体死亡时所掉落的经验值。本方法不会影响实体死亡时失去的经验值,仅仅改变以经验球形态掉落的经验值总量。@param exp 实体死亡时所掉落的经验值。
方法声明: public List getDrops()
方法签名: ()Ljava/util/List;
Gets all the items which will drop when the entity dies@return Items to drop when the entity dies该方法用于获取一个列表,其间存储有实体死亡时产生的全部掉落物。@return 实体死亡时产生的全部掉落物列表。
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
Last modified 1mo ago