PlayerItemBreakEvent
PlayerItemBreakEvent
=> org.bukkit.event.Event
=> org.bukkit.event.player.PlayerEvent
=> org.bukkit.event.player.PlayerItemBreakEvent
Fired when a player's item breaks (such as a shovel or flint and steel).After this event, the item's amount will be set to {@code item amount - 1}and its durability will be reset to 0.当玩家的物品耐久度耗尽时触发(如一把铲子或一块打火石的耐久度耗尽)。本事件发生以后,该物品堆的数量将会减一,此后其耐久度将会重设为零。译注:正常情况下,拥有耐久度的工具是不可堆叠的,其数量最大为一。物品数量自减一以后物品将会消失。
方法声明: public ItemStack getBrokenItem()
方法签名: ()Lorg/bukkit/inventory/ItemStack;
Gets the item that broke@return The broken item该方法用于获取耐久耗尽的物品堆。@return 涉事物品堆。
方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;
方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;
Last modified 1mo ago