PlayerItemBreakEvent

PlayerItemBreakEvent

继承关系

=> org.bukkit.event.Event
​
=> org.bukkit.event.player.PlayerEvent
​
=> org.bukkit.event.player.PlayerItemBreakEvent

类描述

Fired when a player's item breaks (such as a shovel or flint and steel).
After this event, the item's amount will be set to {@code item amount - 1}
and its durability will be reset to 0.
当玩家的物品耐久度耗尽时触发(如一把铲子或一块打火石的耐久度耗尽)。
本事件发生以后,该物品堆的数量将会减一,此后其耐久度将会重设为零。
译注:正常情况下,拥有耐久度的工具是不可堆叠的,其数量最大为一。物品数量自减一以后物品将会消失。

方法列表

getBrokenItem

方法声明: public ItemStack getBrokenItem()
方法签名: ()Lorg/bukkit/inventory/ItemStack;
Gets the item that broke
@return The broken item
该方法用于获取耐久耗尽的物品堆。
@return 涉事物品堆。

getHandlers

方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;