BlockIgniteEvent

BlockIgniteEvent

继承关系

=> org.bukkit.event.Event
=> org.bukkit.event.block.BlockEvent
=> org.bukkit.event.block.BlockIgniteEvent

类描述

Called when a block is ignited. If you want to catch when a Player places
fire, you need to use {@link BlockPlaceEvent}.
If a Block Ignite event is cancelled, the block will not be ignited.
当方块被点燃时触发。如果需要监听玩家放置一个火焰方块,请参见 BlockPlaceEvent
如果本事件被取消,则涉事方块将不会被点燃。

方法列表

isCancelled

方法声明: public boolean isCancelled()
方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V

getCause

方法声明: public IgniteCause getCause()
方法签名: ()Lorg/bukkit/event/block/BlockIgniteEvent/IgniteCause;
Gets the cause of block ignite.
@return An IgniteCause value detailing the cause of block ignition
该方法用于获取方块被点燃的原因。
@return 一个 IgniteCause 枚举字段,用于确定方块被点燃的详细原因。

getPlayer

方法声明: public Player getPlayer()
方法签名: ()Lorg/bukkit/entity/Player;
Gets the player who ignited this block
@return The Player that placed/ignited the fire block, or null if not ignited by a Player.
该方法用于获取点燃方块的玩家。
@return 点燃方块的玩家。如果方块不是被玩家点燃的,则返回 null

getIgnitingEntity

方法声明: public Entity getIgnitingEntity()
方法签名: ()Lorg/bukkit/entity/Entity;
Gets the entity who ignited this block
@return The Entity that placed/ignited the fire block, or null if not ignited by a Entity.
该方法用于获取点燃方块的实体。
@return 点燃方块的实体。如果方块不是被实体点燃的,则返回 null

getIgnitingBlock

方法声明: public Block getIgnitingBlock()
方法签名: ()Lorg/bukkit/block/Block;
Gets the block which ignited this block
@return The Block that placed/ignited the fire block, or null if not ignited by a Block.
该方法用于获取点燃涉事方块的火源方块。
@return 点燃涉事方块的火源方块。如果涉事方块不是被方块所点燃的,则返回 null

getHandlers

方法声明: public HandlerList getHandlers()
方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()
方法签名: ()Lorg/bukkit/event/HandlerList;

枚举: IgniteCause

An enum to specify the cause of the ignite
用于确定方块被点燃原因的枚举。

LAVA

Block ignition caused by lava.
方块被岩浆点燃。

FLINT_AND_STEEL

Block ignition caused by a player or dispenser using flint-and-steel.
玩家或发射器使用打火石点燃了方块。

SPREAD

Block ignition caused by dynamic spreading of fire.
火焰方块蔓延,点燃了周边的方块。

LIGHTNING

Block ignition caused by lightning.
方块被闪电点燃。

FIREBALL

Block ignition caused by an entity using a fireball.
方块被火焰弹点燃。

ENDER_CRYSTAL

Block ignition caused by an Ender Crystal.
方块被末影水晶点燃。
译注:参见 Minecraft Wiki 上的页面 https://minecraft.fandom.com/wiki/End_Crystal#Respawning_the_ender_dragon 可知,如果在末地放置末影水晶,则其下方会自动生成一格火焰方块。

EXPLOSION

Block ignition caused by explosion.
方块被一场爆炸点燃。

ARROW

Block ignition caused by a flaming arrow.
方块被一支着火的箭矢点燃。
译注:比如参见 Minecraft Wiki 上的页面 https://minecraft.fandom.com/wiki/Campfire#Usage 可知,着火的箭矢能点燃熄灭的营火。