EntityEnterLoveModeEvent

EntityEnterLoveModeEvent

继承关系

=>  org.bukkit.event.Event

    =>  org.bukkit.event.entity.EntityEvent

        =>  org.bukkit.event.entity.EntityEnterLoveModeEvent

类描述

Called when an entity enters love mode.

This can be cancelled but the item will still be consumed that was used to

make the entity enter into love mode.

当实体进入繁衍状态时触发。

如果本事件被取消,被喂给实体用于使其进入繁衍状态的物品堆不会返还。

方法列表

getEntity

方法声明: public Animals getEntity()

方法签名: ()Lorg/bukkit/entity/Animals;

Gets the animal that is entering love mode.

@return The animal that is entering love mode

该方法用于获取进入繁衍状态的动物。

@return 进入繁衍状态的动物。

getHumanEntity

方法声明: public HumanEntity getHumanEntity()

方法签名: ()Lorg/bukkit/entity/HumanEntity;

Gets the Human Entity that caused the animal to enter love mode.

@return The Human entity that caused the animal to enter love mode, or

null if there wasn't one.

该方法用于获取让动物进入繁衍状态的玩家。

@return 让动物进入繁衍状态的玩家。如果不存在则返回 null

getTicksInLove

方法声明: public int getTicksInLove()

方法签名: ()I

Gets the amount of ticks that the animal will fall in love for.

@return The amount of ticks that the animal will fall in love for

该方法用于获取动物发情的时长,以刻为单位。

@return 动物发情的时长,以刻为单位。

setTicksInLove

方法声明: public void setTicksInLove(int ticksInLove)

方法签名: (I)V

Sets the amount of ticks that the animal will fall in love for.

@param ticksInLove The amount of ticks that the animal will fall in love

for

该方法用于设置动物发情的时长,以刻为单位。

@param ticksInLove 动物发情的时长,以刻为单位。

isCancelled

方法声明: public boolean isCancelled()

方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)

方法签名: (Z)V

getHandlers

方法声明: public HandlerList getHandlers()

方法签名: ()Lorg/bukkit/event/HandlerList;

getHandlerList

方法声明: public static HandlerList getHandlerList()

方法签名: ()Lorg/bukkit/event/HandlerList;

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