PlayerUnleashEntityEvent
PlayerUnleashEntityEvent
继承关系
类描述
Called prior to an entity being unleashed due to a player's action.
当实体身上的拴绳即将因玩家而被解开时触发。
方法列表
getPlayer
方法声明: public Player getPlayer()
方法签名: ()Lorg/bukkit/entity/Player;
Returns the player who is unleashing the entity.
@return The player
该方法用于获取解开拴绳的玩家。
@return 涉事玩家。
isCancelled
方法声明: public boolean isCancelled()
方法签名: ()Z
setCancelled
方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V
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