PlayerUnleashEntityEvent

PlayerUnleashEntityEvent

继承关系

=> org.bukkit.event.Event
=> org.bukkit.event.entity.EntityEvent
=> org.bukkit.event.entity.EntityUnleashEvent
=> org.bukkit.event.player.PlayerUnleashEntityEvent

类描述

Called prior to an entity being unleashed due to a player's action.
当实体身上的拴绳即将因玩家而被解开时触发。

方法列表

getPlayer

方法声明: public Player getPlayer()
方法签名: ()Lorg/bukkit/entity/Player;
Returns the player who is unleashing the entity.
@return The player
该方法用于获取解开拴绳的玩家。
@return 涉事玩家。

isCancelled

方法声明: public boolean isCancelled()
方法签名: ()Z

setCancelled

方法声明: public void setCancelled(boolean cancel)
方法签名: (Z)V